

For the next 25 years he stayed dormant on the remnants of the port town in Valencia, Spain, taking the souls of those who reached him during their search of the sword. The mystical sword of the legends, the " Soul Edge", ended in the hands of the dread pirate Cervantes of Spain. Tekken and Virtua Fighter have relatively strict buffering requirements, meaning expert timing is required to pull off many combinations, while Soulcalibur's relatively lenient buffering lets players focus more on the game and less on the controls. It is important for executing quick strings of moves. Soulcalibur also improved game play with "forgiving buffering." Buffering is executing the input for one move before your character has finished recovering from their previous move. This gives the player a sense of freedom and deepens the strategy of the game. In Soulcalibur, simply holding down a joystick direction causes the character to run in that direction. Previous 3D fighters had only limited movement along the third axis, with sidesteps and rolls providing useful but unsustained lateral movement. Soulcalibur, the second game in the series, not the first, was set 3 years after the original and introduced a revolutionary feature, the Eight-Way Run. Luckily for the series, Soulcalibur was picked up for the Sega Dreamcast, and became a smash hit almost overnight. Soul Edge/ Soul Blade had a strong fanbase, but when Soulcalibur was released in the arcades, it was not as popular at the arcades as Namco would have liked or expected. According to a timeline released by Namco on their "Soul Archive" site, Soulcalibur takes place around 1586. Soul Calibur is the name of the holy sword, created to battle the evil sword Soul Edge, around which the games' story-lines revolve. Hence, Soulcalibur can also refer to the series consisting of Soulcalibur and its subsequent sequels.

Following the first game Soul Edge in 1995, the Soul series received a major makeover and was retitled Soulcalibur in 1998. The Sega Dreamcast port is often cited as one of the greatest fighting games of all time, and even one of the greatest games across all genres it is ranked as the fifth-best game of all-time by review aggregator site Game Rankings. Soulcalibur was ported to and released for the Sega Dreamcast in 1999 with improved graphics and new features, and became one of the best-selling Dreamcast titles of all time. Soulcalibur ( ソウルキャリバー, Sourukyaribā ?) is the second game in the Soul series of fighting games developed and produced by Namco. Raster, 640 x 480 pixels (Horizontal), 65536 colors For game's titular sword, see Soul Calibur.
